Pirates of the Dragon Seas

Session 4
How to Win Friends and Influence People


  • Erin stayed at the embassy to study navigation under Heskan’s tutelage
  • Newt checked at the docks and discovered that human day-laborers could be recruited in the mornings
  • Thamior checked the hub for quests, found a job bounty hunting white dragonborn bandits
  • Newt also discovered that the Redmane clan was crawling all over the prize ship; a dragonborn aristocraft named Balazar had him summon Erin to treat.
  • Erin had more trouble deciding what to wear than negotiating with Balazar; accepted 700gp for the ship.
  • Located, defeated, and returned bandits to local precinct
  • Returned slain dwarves and their goods to dwarven embassy
  • Partied hard with the looted barrel of wine at The Eighth Circle.
  • Picked a crew in the morning, searched the marketplace for cargo, and spent the entire day readying for the voyage back to Port Anselon. Also assorted personal items: potion of healing for Newt, downpayment on dress plate armor from the grateful dwarves for Erin.
  • Set sail the next morning, heading north to the big beacon. Avoided a kraken, but not a “ghost ship” being used as a decoy by sahaugin pirates.
Session 3
A Hive of Scum and Villainy


  • Dragonborn captain pulls Heskan aside to establish his loyalty
  • Pirate attack upon a human-crewed ship, berserker captain and swivel guns, only Newt managing to look cool
  • Erin challenges the dragonborn captain for the prize ship; lengthy battle while Thamior loots belowdecks
  • Anton, sailor from the prize ship, added to the retinue
  • Sail to the nearby dragonborn port Aurixkihlek (a.k.a. the city of gold) with the original ship in tow; all the cinnamon-dipped herring U can eat
  • Arrange for mooring from the harbormaster, and for selling the dragonborn captain at the slave markets; also leather goods (whip, collar & leash)
  • Lavish meal at the Eighth Circle tiefling-run tavern for non-dragonborn; spotted Badass the centaur captain from the pits of Tarterus and his gryphon parrot
  • Returned to the slave markets for the early session; bought Thomas and sold the dragonborn captain to mysterious red clan rep
  • Erin went to a spa and changed into her fancy froufrou clothing while Thamior fenced the cinnamon for big $$$
  • Promenade to the embassy district to report Erin and Newt’s survival and grant asylum to Heskan.
Session 2
Escape from Kobold Island


Deciding that the cave mouth is too broad to be defensible, the group retreats into the unexplored depths of the cavern. This turns out to be the huge lair of a gargantuan white dragon. Fortunately, the dragon is long dead, with only its skeleton remaining. The obligatory search for treasure disturbs a giant spider lairing in the skull. Newt’s attempt to Speak With Animals is unproductive, as is Erin‘s attempt to masticate it with the dragon’s jawbone. So Thamior shoots it dead.

Disappointingly, the cavern had been picked clean long ago. Inside the dragon’s chest (its actual ribcage, that is) is but one large white gem and a pair of desiccated kobolds cocooned by the spider. Erin strings up the kobold corpses at the entryway with spider silk, hoping to deter the approaching kobolds.

The group locates a natural chimney wide enough to crawl through at the back of the dragon’s cavern, and use it to escape just as the kobolds arrive and spot them. (Thamior shoots one of them dead as he leaves.) The crawlspace leads out to a 50’ drop off of a sheer cliff face. Newt, second out, manages to fall. Erin, first out and already on the ground, manages to break his fall by bouncing him off her shield. Once everyone else is safely off the cliff, Heskan performs some Eldritch Blast sharpshooting to retrieve 49½’ of the original 50’ rope.


The group circles away from kobold territory along the base of the cliff, eventually coming across a grotto. Hoping to find shelter for the night, they investigate and find a big cat asleep inside. Erin’s first impulse is to capture it in a sack, but “big cat” actually means “leopard” in this context. So she wrestles it to the ground instead while her companions club it unconscious. The leopard has a pair of adorable kittens, one of whom (“the feisty one!”) Erin claims as a pet. As a druid, Newt finds this all rather distressing.

The group puts as much distance between the mother leopard and themselves as possible, but it’s after midnight and they all need to rest. Reaching the end of the cliff face allows them to ascend to a small plateau near the summit of the island and make camp for the night. Watches are posted to prevent kobolds sneaking up or kittens sneaking off.

Next morning the excellent visibility from the plateau reveals a scavenging salvage (“scalvanger”?) ship working the coast near Newt and Erin’s original shipwreck. The group hastens down to seek passage off the island. Unfortunately, the dragonborn beachcombers from the ship and Heskan are old enemies and negotiations go poorly. The final insult is when the beachcombers turn up with Erin and Newt’s now-unburied chest. Erin charges the crossbowmen, shrugging off a bolt and decapitating the nearest of them. The open violence works unusually well; the group slays all their dragonborn opponents while suffering only modest injuries in return. They even manage to pass the leopard kitten among themselves during the battle so that it doesn’t escape. As hostilities are about to conclude, the local kobolds join the fray. Knowing that the kobolds’ primitive weaponry will give them a disadvantage at range, the group commandeers the beachcombers’ rowboat and rain artillery upon the kobolds from safely offshore. Sensing another potential captive, Erin attempts to knock out the final fleeing kobold with one of her throwing axes, but misses. So Thamior shoots it dead.

Uncontested upon the beach at last, the group retrieves their chest and loots the bodies for crossbows and pocket change. Heskan props up one of the dead dragonborn on the prow of the rowboat and the group row out to the ship. The ship’s mate raises the alarm, so Thamior shoots him dead. The only remaining member of the ship’s crew is its captain, a formidable red dragonborn who harpoons the rowboat with a swivel-gun, reels it in with the attached chain, and sets the party and the entire rowboat on fire with his breath. Astonishingly, there are no further deaths following this. Newt puts the fire out using Create Water, the dragonborn captain backs off to the opposite side of the ship (possibly feeling it’s best to be out of firing range of Heskan’s Eldritch Blast and Thamior’s tendency to shoot people dead) and the group climbs the harpoon chain and boards the ship. The captain needs a crew to run his vessel; the group needs someone to captain it. A testy agreement is struck, that the group will follow the captain’s orders. For now.

Session 1
We Surrendered to Kobolds


Erin Falcaster and Newt are shipwrecked on an island southeast of (Dragon-Cuba). After combing the beach for usable flotsam, they bury what they can’t carry and make a map with which to retrieve it later. Back on the beach they meet (claimed) fellow survivor Thamior and begin marching down the coast in search of civilization, singing a jaunty marching tune.

Heskan approaches the party, warning them of aggressive kobolds and the foolishness of making so much noise. The humans learn from him that the island has no settlements to find. They accept his offer of shelter at his cavern-campsite where they will collectively plan their escape from the island — and, in Heskan’s case, from the Dragon Sea itself.


On the way through the jungle back to Heskan’s cave, the party is ambushed by the kobolds. The battle goes poorly, with first Thamior and then Heskan falling to the multitude of tiny adversaries. The remaining humans surrender to the kobolds, who are shocked and delighted to have defeated the “Great White Dragon”, as they call Heskan. The humans are made to carry their companions to the kobold village where they are all imprisoned in a 10’ pit until the kobolds decide how to deal with the spoils of their unexpected victory.

The humans tend their companions’ wounds until later in the night. Under the cover of the kobolds’ noisy victory celebration, they plan to climb from the pit and use Newt’s Produce Flame cantrip to set the grass huts alight as a diversion. It almost worked, except for Erin’s noisy chainmail. The group end up fleeing through the jungle, arriving at Heskan’s cave perhaps ten minutes ahead of their kobold pursuers.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.